What would be different if the game would be a thing of just the very recent past?
Here are some of my predictions:
-the boards would be larger and more diverse with different terrains and tile arrangements, your armies would consist of significantly more pieces, the squares would be hexes instead
- every turn your kingdom would accumulate a set amount of "credits" which you could spend in-between moves to upgrade your units or buy a tile
- the rules would change ever so slightly every few years
-you could purchase new unit designs or buffed versions of the original pieces via the Steam Workshop
-the first-move advantage of White would be abolished to avoid accusations of racism targeted towards the game designer; actually, the whole color palette might be switched to something more "neutral" like Red and Blue
-games aren't turn-based but both armies move simultaneously in real time
-instead of simply capturing a piece, a close-combat battle between the two units would ensue whose outcome would be decided by a throw of dice (where stronger pieces like Queens or rooks have a much higher chance for a good roll)
- but overall, it wouldn't be really a popular game and only be played by a mere fraction of today's community :p
Here are some of my predictions:
-the boards would be larger and more diverse with different terrains and tile arrangements, your armies would consist of significantly more pieces, the squares would be hexes instead
- every turn your kingdom would accumulate a set amount of "credits" which you could spend in-between moves to upgrade your units or buy a tile
- the rules would change ever so slightly every few years
-you could purchase new unit designs or buffed versions of the original pieces via the Steam Workshop
-the first-move advantage of White would be abolished to avoid accusations of racism targeted towards the game designer; actually, the whole color palette might be switched to something more "neutral" like Red and Blue
-games aren't turn-based but both armies move simultaneously in real time
-instead of simply capturing a piece, a close-combat battle between the two units would ensue whose outcome would be decided by a throw of dice (where stronger pieces like Queens or rooks have a much higher chance for a good roll)
- but overall, it wouldn't be really a popular game and only be played by a mere fraction of today's community :p